/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _ADHOCSTATEMENT_H
#define _ADHOCSTATEMENT_H

#include <ace/Future.h>
#include "SQLOperation.h"

typedef ACE_Future<QueryResult> QueryResultFuture;
/*! Raw, ad-hoc query. */
class BasicStatementTask : public SQLOperation
{
public:
    BasicStatementTask(const char* sql);
    BasicStatementTask(const char* sql, QueryResultFuture result);
    ~BasicStatementTask();

    bool Execute();

private:
    const char* m_sql;      //- Raw query to be executed
    bool m_has_result;
    QueryResultFuture m_result;
};

#endif